SuperVoice Wizard
SuperVoice Wizard takes the SuperVoice setup of the 1st player on a team and applies it to the other players on the team. Explore the various examples below to better understand how powerful and convenient this simple feature can be. You setup just one player, and let the Wizard take it from there and applies that SuperVoice setup to the rest of the players on the team. SuperVoice Wizard requires BallparkDJ 8.0 or later.
Duplicate Your Team First
Before applying the wizard, it is recommend that you duplicate your existing team and apply the wizard to the duplicate so you can retain your original team. By duplicating and applying Wizard to the duplicate you can experiment with the endless possibilities of SuperVoice Wizard with no impact on the original team. Duplicate your original team as many times as you wish, and Apply the Wizard to each duplicate over and over with various combinations.
SuperVoice can be used to inject …
Dynamic events for each sport (“Now Batting”, “Taking The Mound”)
Special effects (“Landing Bomb”, “Car Engine Rev”, “Cinematic Transition”)
Team name (“For the Cambridge Bears”)
Position (“Left Fielder”, “Catcher”)
Crowd Cheer or Dead Air Separation (To space out intros during Full-Team Pre-Game Intros).
…and much more.
Simply apply any or all of these SuperVoice components to the first player on the team while ensuring that the player (number/name) is the last SuperVoice component. Then choose Actions > SuperVoice > SuperVoice Wizard, and then tap “Apply Wizard”. The SuperVoice components you added to the first player will now be applied to all players on the team (retaining the unique music of each player if applicable).
Click on the links below to see some specific SuperVoice Wizard examples…
Dedicated Single Events Teams - Now Batting, Number 2, Cody Rech [Music]
Injecting Sound Effects - [Car Engine Rev Effect] Now Batting, Number 2, Cody Rech [Music]
Injecting Team Name - Now Batting, For The Bears, Number 2, Cody Rech [Music]
Injecting Position - Now Batting, Catcher, Number 2, Cody Rech [Music]
Or combine ALL OF THE ABOVE into one seamless intro…
[Car Engine Rev Effect] Now Batting, For The Bears, Number 2, Cody Rech [Music]
…with each of the first 3 components being static Player Components or each component being dynamically chosen at runtime as a Team Component, or any mix of Player and Team components.
This video example goes the distance with three dynamic Team Components for Sound Effect, SuperVoice Event, and Position.